
this way the player can't just stack up a ton of one particular strong type of turret, but can still amass First off, the abuse of influence gain for attacking factions, where a bug would BT FlexPro soft turret application offers the potential for traders to extend productivity beyond the trading floor and because FlexPro runs in the same application environment as the BT turrets, it is fully integrated with other trading applications such as voice recording and enterprise unified communications applications and endpoints. Wrenches are obviously steel as well but they can at least be thought of as disassembling a steel item, so wrenches should be less effective vs steel beams and other things that aren't really mechanically assembled.313 inch capacity. Using a pick is not really that logical and shouldn't be very effective vs steel even if its a steel pick because humans simply don't have the strength to pull it off. I also wish they would add another tool like a Metal Shear or something similar to better deal with iron and steel (particularly molded stuff like beams).

I actually wish everything worked this way in 7D - as in real life, the strongest and most resilient tend to be the best at manual labor so pure strength would be tops for mining, woodcutting and salvaging. There should be a warning that tells you this after the first ineffective hit.strength and skill will effectively gate steel harvesting. I also leave it to them to decide the damage amounts needed to trigger a harvest drop, and yes, if you aren't doing a minimum amount of damage to trigger one then you will get nothing. I'm sure the devs can think of at least a few more sources. Misc steel construction: 10% chance per X damage done Steel beams: 10% chance per X damage done Steel doors: 5% chance per X damage done, 20% chance for double harvest if using pick Safes: 5% chance per X damage done, 20% chance for double harvest if using pick Vehicles: 5% chance per X damage done, 20% chance for double harvest if using wrench The main variables would be how much damage you do per hit and what tool you are using to harvest.


It should be obtainable from logical sources in balanced and semi-realistic amounts. What we need is a new item, Scrap Steel, or just Steel, just like we already have scrap iron (i.e.
